標題
Title
一堂STEAM教育課的設計、實踐與反思:仿生與敬天
Design, Practice, and Reflection of A STEAM Class: A Bionic Approach and Reverence for Nature
作者
Author
向天屏,唐小為,王志勝,朱永海
HSIANG Tien Ping, TANG Xiaowei, WANG Zhisheng, and ZHU Yonghai
摘要
Abstract
本研究經由質性研究的過程,探究如何設計適合澳門小學生學習的STEAM教育課程。研究者先藉由文獻探討,釐清STEAM課程設計理念,再根據學生的特質與教學時間的限制,設計一堂STEAM教育課的內容與教學的方法。本文通過教學實踐與反思,對STEAM教育的發展提出以下建議:(1)鼓勵教師跨界合作,發展問題導向的STEAM教育課程;(2)預留足夠的課時與規劃縱向銜接的STEAM教育課程;(3)修訂澳門小學常識與藝術基本學力要求;(4)從中華傳統文化出發,探究美學在STEAM教育中主導與現身的各種形式;(5)通過學科內的教學革新,培養超學科學習所需的能力。

This study explores the design of a STEAM education curriculum suitable for primary school students in Macao. Using a qualitative research process, the study identifies the core characteristics of STEAM education and subsequently develops class content and teaching methods responsive to student needs and time constraints. The study proposes the following suggestions for the development of STEAM education: (1) encourage teachers to collaborate across disciplines and develop problem-based STEAM curricula; (2) allocate sufficient class time and plan vertically aligned STEAM curricula; (3) revise the Requirements of Basic Academic Attainments for General Education and Arts at primary level in Macao; (4) explore various forms of aesthetics in STEAM education, starting from traditional Chinese culture; and (5) cultivate the abilities required for interdisciplinary learning through pedagogical innovation within subjects.

關鍵詞
Keywords
STEAM ,STEM,仿生術,教學設計,項目式學習,教學革新
STEAM, STEM, bionic approach, pedagogical design, project-based learning, pedagogical innovation
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